NegativeONE

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NegativeONE

Age/Gender: 24, Male
Location: Ontario, Canada
Job: Rockstar Mod

All silence sounds the same. Do something with your life.

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2/15/03

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Flash Reviews: 177
Music Reviews: 2
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Latest Flash Reviews

177 Reviews | 36 w/ Responses

Score: 9
Jerry: The End

"Hah, weird"

submission: Jerry: The End
date: November 1, 2009

More depressing than funny, but a fitting end to a great series. Kinda funny how you were adamant in past comments and responses that he "wasn't coming back" and "he's dead, you know", but we end with an episode completely centered around Jerry, himself. It was necessary to tie up loose ends, though, and not a selling out in any sense. Not sure what you plan to move onto, from here, but I look forward to it.

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Score: 6
Dream Adventure!

"Hrmm : /"

submission: Dream Adventure!
date: October 26, 2009

I appreciate that it isn't Super Saiyan Sonic VS Cast of Naruto, but I still don't dig on unlicensed sprite usage. Still, that's not why I'm writing a review. The bit that got under my skin was that this is being hailed as clever and creative, whereas it's lifted - practically verbatim - from the surface story of Braid, a *truly* clever game in every respect. Not sure if this note will be met with "Nuh uh", or "Never heard of it", but it feels a bit too impeccable for me to be convinced otherwise. At the very least, your taste is in the right place.

October 27, 2009

Author's Response:

I've heard of it. Played it. Good game.

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Score: 7
TCT RPG

"It's good, but the formulas need work"

submission: TCT RPG
date: September 8, 2009

I always appreciate it any time someone actually goes to the work of creating a feature length RPG in Flash. But when you put that much work in, you really have to be careful about the details that could make or break your game. The frequent save points were a good idea, art was decent, gameplay had enough variety. A couple of things hurt it though. Above all, some of the balance curves. The difficulty from one area to the next didn't make for a graceful transition. When you finished one area, you'd be handing the enemies asses to them upside down, then in the next, you'd squander all your items in ten minutes. Naturally, the solution to this is grinding. However, each area only had about three different kinds of enemies, so grinding got suuuper tedious. Also, whenever you picked up a new character, they would be absolutely useless for the next area or two. More of a liability than a help.
But these are just the points of improvement on what I must consider to be a highly respectable piece of work, and not a ripoff of Earthbound, as some seem to say.

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Latest Audio Reviews

2 Reviews | 2 w/ Responses

Score: 9
Rig - A-Bot Theme

"I have a definite boner for this"

submission: Rig - A-Bot Theme
date: May 2, 2008

I wish it didn't already belong to A-Bot.

May 5, 2008

Author's Response:

Robots don't get boners, silly.

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Score: 9
30secondterrorcore

"Cool"

submission: 30secondterrorcore
date: April 28, 2008

I like how intense this is. I'll try to use it in a game sometime.

April 29, 2008

Author's Response:

lol! sweet!!! send me link asap!!

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