Age/Gender: 24, Male
Location: Ontario, Canada
Job: Rockstar Mod
All silence sounds the same. Do something with your life.
Newgrounds Stats
Whistle Status: Bronze
Exp. Points: 21,650 / 22,480
Exp. Rank #: 112
Voting Pow.: 8.57 votes
BBS Posts: 7,448 (3.01 per day)
Flash Reviews: 177
Music Reviews: 2
Trophies: 12
Stickers: 0
Latest Flash Reviews
More depressing than funny, but a fitting end to a great series. Kinda funny how you were adamant in past comments and responses that he "wasn't coming back" and "he's dead, you know", but we end with an episode completely centered around Jerry, himself. It was necessary to tie up loose ends, though, and not a selling out in any sense. Not sure what you plan to move onto, from here, but I look forward to it.
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I appreciate that it isn't Super Saiyan Sonic VS Cast of Naruto, but I still don't dig on unlicensed sprite usage. Still, that's not why I'm writing a review. The bit that got under my skin was that this is being hailed as clever and creative, whereas it's lifted - practically verbatim - from the surface story of Braid, a *truly* clever game in every respect. Not sure if this note will be met with "Nuh uh", or "Never heard of it", but it feels a bit too impeccable for me to be convinced otherwise. At the very least, your taste is in the right place.
Author's Response:
I've heard of it. Played it. Good game.
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I always appreciate it any time someone actually goes to the work of creating a feature length RPG in Flash. But when you put that much work in, you really have to be careful about the details that could make or break your game. The frequent save points were a good idea, art was decent, gameplay had enough variety. A couple of things hurt it though. Above all, some of the balance curves. The difficulty from one area to the next didn't make for a graceful transition. When you finished one area, you'd be handing the enemies asses to them upside down, then in the next, you'd squander all your items in ten minutes. Naturally, the solution to this is grinding. However, each area only had about three different kinds of enemies, so grinding got suuuper tedious. Also, whenever you picked up a new character, they would be absolutely useless for the next area or two. More of a liability than a help.
But these are just the points of improvement on what I must consider to be a highly respectable piece of work, and not a ripoff of Earthbound, as some seem to say.
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Latest Audio Reviews
I wish it didn't already belong to A-Bot.
Author's Response:
Robots don't get boners, silly.
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I like how intense this is. I'll try to use it in a game sometime.
Author's Response:
lol! sweet!!! send me link asap!!
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