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NegativeONE

Age/Gender: 23, Male
Location: Ontario, Canada
Job: Rockstar Mod

Newgrounds Stats

Sign-Up Date:
2/15/03

Level: 41
Aura: Dark

Rank: Colonel
Blams: 11,549
Saves: 5,962
Rank #: 224

Whistle Status: Bronze

Exp. Points: 18,040 / 18,660
Exp. Rank #: 122
Voting Pow.: 8.20 votes

BBS Posts: 7,312 (3.69 per day)
Flash Reviews: 170
Music Reviews: 2
Trophies: 7
Stickers: 0

All Flash Reviews

170 Reviews | 35 w/ Responses

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Score: 3
This Game is a Joke

"I don't like to leave negative reviews"

date: July 17, 2008

But this is shitty, even for a joke. You stuck some asian titties in a weakly programmed sandbox. I see what you were trying to do, as we were greeted with "THIS IS A JOKE YOU GUISEZ" pretty much anytime you had the opportunity to speak, but the execution lacked any creativity whatsoever. I'm not sure if you're familiar with "You Have to Burn the Rope", but it's a great example of a self-parodying submission done right.
That said, you've got the start of a platforming engine here, so maybe run with that and make an actual game. Knock off that lazy click interaction crap though, anyone and their dog can make buttons in Flash.

July 17, 2008

Author's Response:

Lol, you say you don't like to leave negative reviews, yet your name is "NegativeONE". Lol, can you say " This username is a joke"? :P

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Score: 8
Androkids

"Entertaining, as kids' games go"

submission: Androkids
date: June 21, 2008

Pretty well put together game here. I've thought about making a game in that drawn-on-paper kinda style, and it was pulled off well in this case. The jump didn't work in this build, though perhaps your game is in admin-approval limbo at the moment. Either way, I don't think a jump was necessary. Not being able to jump provided the only serious challenge of the game. Using clever navigation of the springs and ladders to evade the AI was decently entertaining. That said,the AI was largely perfect for its purposes, but there were a couple of places where it would get stuck in a two-block area housing one of the tokens, so you really had no choice but to get hurt. Course this is rare, so you'd probably never die from it, but still a slight bother. Two more bits of constructive crit and then I'll shu'up. The bomb aspect was really underused. I actually forgot it existed for a span of about 15 levels until it was necessary again in level 22. Also, the level repetition was kinda weak. The game was plenty long with the number of unique levels it had, so the repetition seemed pretty unnecessary. Could have just added those levels as a 'mode B' or something.
Anyhow, all of those are just suggestions on how this could be better. It's already a great little game and I stuck through it happily till the levels began to repeat.

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Score: 7
BR's Reelin' Roundup

"I liked that one."

date: May 6, 2008

Your magnum opus games tend to far outclass your minigames, but I liked that one for what it was. The graphics were pretty as hell, particularly the water. The concept was enjoyable and intuitive, once I realized I was cranking the reel the wrong way. Only reason I gave it an average score was because it was, after all, a minigame, and I'm a sucker for the full shebang.

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Score: 8
Anicopters: Armageddon

"This should have a much higher rating"

date: April 21, 2008

Nice to see a more fresh sort of humour kicking around the portal. Surely enough, it doesn't have nearly the rating it should, but it definitely has its demographic.

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Score: 9
Wither

"Ah, nice"

submission: Wither
date: April 20, 2008

Didn't know you were still animating. Hadn't seen any activity from you in quite a while. That was some pretty wild traditional animation. Must have taken a sizable piece of time to finish up. Looking forward to seeing what you come up with this year.

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Score: 8
You Have To Burn The Rope

"Haha, oh man"

date: April 10, 2008

I feel absurd giving such a short game such a good rating, but it was a perfectly executed joke - clever, at that - with a Hell of a catchy song. I guess the people saying that it should be longer don't quite get it :P

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Score: 10
Magic Pen

"A million times yes"

submission: Magic Pen
date: April 9, 2008

I haven't favorited a game in as long as I can remember. I don't even like physics very much. But all the reactions were so convincing, and the puzzles were really creative, with no single way about any of them (besides the really simple ones). I'm gonna be late for work tomorrow cos of this ><

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Score: 9
"Winter"

"Oh shit"

submission: "Winter"
date: December 29, 2007

I've seen this icon on the front page for a while and passed it by because I didn't know it was a Sherb joint. I just happened by it cos I wanted to put something on while I peeled an orange :P Fortunate for me because this piece came out great. Shame you have to deal with all the twits asking if it was necessary that you pursue your own creative vision at the cost of their virgin eyes. That's why ya gotta animate first for yourself, then for the crowd. I hope you think the same way because 3.91 does this sub no justice. 'Specially when so many halfassed video game flashes get top 50. Ah well. What can I say? Keep doin' what you're doin'. I look forward to whatever's next.

December 30, 2007

Author's Response:

thanks mon ami. virgin eyes indeed! but its all good cya around

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Score: 7
Rocket Weasel

"Not bad"

submission: Rocket Weasel
date: November 21, 2007

Decent twist on the old launch genre. Couple of things bugged me that could be easily improved. First, it would nice to see a pan or an overview of the level before you play it if you're using the "Next Level" means of progressing. Otherwise you kinda just have to guess. Secondly, you should be able to restart a round midway. If there was a way, it wasn't apparent and should probably have accompanied the quality button. Also, I think clicking the quality button caused a launch.
Besides that, it was a pretty good way to kill ten or fifteen minutes. Good graphics (like the attention to detail on the weasel reacting to collisions) and good programming besides the aforementioned bugs and missing features.

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Score: 10
Waterlollies

"I was wildly surprised, even with high expectation"

submission: Waterlollies
date: November 5, 2007

I couldn't believe how long this one was. The amount of work put in must have been enormous. Every single background has so much detail, even if only seen for a few seconds. It was kinda funny to see Bitey finally get his just desserts, although I suppose he falls on crap luck in every episode to some extent. Excellent new settings in this one, and neat to see so many of the old characters back again. I could go on, but this is just objectively amazing and needn't be elaborated as such. Thanks for a new favorite.

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