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Age/Gender: 23, Male
Location: Ontario, Canada
Job: Rockstar Mod
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Flash Reviews: 171
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171 Reviews | 35 w/ Responses
Pros:
-the branching 'next opponent' selection is neat, and allows for different replay each time
-not an overdone concept
-decent graphics
-lots of different characters and arenas
-I like games with a visible scope and end
Cons:
-Kind of overcomplicated. The D hit was useless. S took way too long to charge up for what it was worth. A key (which I think was mislabeled in the instructions) was the only good one.
-Lots of text just to conclude with "Oh, it's volleyball"
-Would have preferred the voices as you recorded them, rather than all that Flange Wah Phaser stuff.
Remarks:
-Not sure how to beat the final ninja without getting sudden death and then a lightning bolt.
-Might be too complicated for kids.
-Overall good. I stuck it out till the last level, which is not wildly common for me.
-See you in the lounge :P
Author's Response:
:O
You're right. It was mislabled :P Fixed now (hopefully). I think everyone's underestimating the intelligence of kids, though :s
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So I checked out your personal page to get some added insight, and I'm glad I did, because now I don't feel bad about giving this movie a half-assed rating. The ego-dripping page goes on about the "secret to your animation", as though it were confoundingly good. Worse yet, you choc it up to motion capture, yet all character animation is awkwardly tweened. Did you motion capture paper dolls? Rotoscoping should involve frame by frame, and actually feel realistic, like in Tracer. I hear myself being an asshole, but I don't really care, because this animation used every gimmick in the book and still had no feeling of intensity. Screen shakes are a staple, but how many times do I have to see that slow-fast-slow-fast thing that 300 hard-wired into the brain of every shallow animator? Bah.
What'd I like about it? The openness of the battlefield and that you could see the whole thing at points. I would normally give this animation a 7, but the gimmicks and the ego bring it down. I'm sure this couldn't cause a microscopic scratch in your self-worth anyway.
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I like the general atmosphere of the movie, the minimalist storyline, and a lot of other little things. I just wish it had gone on long enough to really establish its style in a way you could nail down. Voice acting was really good, which is pretty key, because a movie like this could have really been dragged down by bad voice acting. Not much else to say until we get a longer installment :P Looking forward.
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Bunch of neat ones in there. I hate to admit, a lot of them just kinda dragged, but the worthwhile ones encouraged me to stick it out. As I see now, you cited that in the author's comments. Anyhow, the standouts were expected. Stamper, Jazza, and Mindchamber - although your intro had me pumped for something a little more action-driven, it was still one of the funnier ones and who can argue with tits. All around, this collab was about on par with what I was anticipating, so no resounding complaints here.
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"Ah, I was wondering when this would arrive on NG"
A good game, all things considered. The only thing that put me off right away is that the in-game graphics seem almost haggard compared to what the menu leads you to suspect. I know that you can put a lot more time into a static image than the animations, but the difference was staggering. Nonetheless it was fun and I love the way that you can piss around with deathmatches to buy better stuff if the current story level is too hard. The bombs were a lot of fun to use, although I found the guns a little overpowered in your own hands and impossible to survive in the enemies'. Particularly when you're fighting a bunch of the pony tailed chicks with uzis. I kinda wish there had been a stronger emphasis on hand-to-hand. My only other complaint is that the game should remember what you had equipped rather than having to re-equip your gun, bomb, sword, etc every time. Other than that, nice enemy variety, lots of weapons, good mechanics. I was surprised by this one and I love a good brawler.
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A stealth game with a time limit? Kill as many incredibly slow-moving birds with your clunky character as possible? I think elements of this game should have been thought through a little longer. Perhaps you could have made the character much faster and given him different tiers of branches and different topography so that you could maneuver behind the birds and get them that way. Then it wouldn't matter if they were slow. That aside, the graphical style of the game was great and the sound was satisfactory. Just have to put in more planning to avoid it looking like a quick sponsorship cash grab.
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A collab is when you - get this - collaborate with someone :P This is just a collection of your own shorts. That aside, I recommend that when you're doing frame by frame, you redraw each frame rather than just trying to edit the parts that change. The cutoff line where new animation begins and keeping the old frame intact ends is really obvious.
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Very fun concept - fresh and original. The graphics were on par and the effects were nice enough. Could have used some music, but no matter what music ends up in a game, people seem to complain about it, so I could understand your choice, heheh. Interested in submitting this one to WiiCade? :)
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"Great on a technical end, but a creative emulation"
I know you're gonna hear this more than once and almost definitely be frustrated by it, but this is basically Loco Roco. The idea is obviously derived, so a clear credit might have been more fair. That aside, having created this in Flash is very impressive. I was wondering when those renowned scripting skills of your would finally find their way into a finished game. The graphics aren't bad either, although the music and style also seem to borrow from Loco Roco. Overall a good game, but not as unique as the writeup would have lead me to believe. Again, still good.
Author's Response:
Actually, to be perfectly honest, i started interest in soft body engines due to Gish, i started on a game and gave up, and then when experimenting with mixing soft and rigid body physics i came up with this idea, i didn't actually know about LocoRoco till quite some time through the development
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Above all, the picture sharing idea is genius. I've started thinking about ways to get my games a little more connected, The gameplay lacks a certain depth, but it doesn't drag you on so long that it becomes tiresome. The game is a well-proportioned serving. The graphics are more polished this time around, and the panning gives it a more intense feeling.
I gave you a ten on sound because my speakers were off and I figured I should give you the benefit of the doubt :P
Is there a Flash 7 version available for WiiCade? ^^
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