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NegativeONE

14 Game Reviews w/ Response

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Oh what a luverly bunch of magic nuts you guys are

Wishing y'all a good reception. While the potentially problematic length is about the same as the first, theme, attention to detail, and interesting game play ideas are as present here as they were in the first. Glad to see new talent on board, and I hope everyone has the stomach for a concluding episode, maybe something a bit more robust. But that's nitpicking. Better to have a great short game than a mediocre one that overstays its welcome.
Now I'm gonna take all your fuckin' medals HOW DO YOU FEEL ABOUT THAT?

ImpendingRiot responds:

Thank you for that GRAND ROMANTIC GESTURE. Haha, thanks man. You've been a true asset and help along this ride. <3

More cons than pros

Above all, did you have permission to use the original code like that? You only have yourself listed in the programming credits, but this is the original engine. Awfully brazen of you to throw around vague threats of lawsuits under shaky circumstances like that.
Unfortunately, I don't have much to say on a positive note. You lifted a good idea and filled it with terrible level design, shoddy attention to detail (look into 'embed fonts'), and a questionable foundation. That is, if you had permission from the original author, you should make it clear now. Even if you did rewrite it from scratch, the gameplay is lifted verbatim, and you've deemed it a direct sequel.

Charak responds:

No, i did not take the original Engine, only reason i deem it a sequel, is cause i liked the original and it DESERVED a Sequel

Excellent idea, meh execution.

The idea of different insects warring for control of territory seemed like it could be very exciting. Unfortunately, a lot of bad choices were made. Most of the insects you chose have pincers, stingers, etc. They're killers on their own plane. But instead they shoot missiles and bullets? What? It seems like a partial reskinning of a world war game. That aside, the game is verrry slow to progress. I must have been 10 minutes in and it still wouldn't let me buy even the second building. "Not enough experience" or something like that. Trust me, I've experienced selecting all my guys and clicking in the enemy area enough times. I can handle it. Also, if you didn't really create true pathfinding AI, it would probably have been wise not to include any V-shapes for them to get stuck in. Holding their hand around corners was annoying. Lastly, had to turn my volume completely off because the song seemed to be a 2 second loop of someone striking a hot water tank with a hammer. Extremely annoying. At 1.3 MB, you could have afforded something longer and less excruciating. Alright, so those are my criticisms and hopefully they can be taken constructively. The good things I can say? Again, the idea was a good one. The programming was mostly sound, aside from my aforementioned AI and progression issues. The art was quite good. Very clean and pleasing style. Just work out those kinks and you'll have a great game. Few are ambitious enough to create RTS's in Flash so you get kudos on that.

fmstudio responds:

Haha.. thank you. This is the corrections that i need for me to grow up.

Well that wasn't too hard.

He must be fairly anxious to get out :P

PsychoGoldfish responds:

totally

Not bad

Pros:
-the branching 'next opponent' selection is neat, and allows for different replay each time
-not an overdone concept
-decent graphics
-lots of different characters and arenas
-I like games with a visible scope and end
Cons:
-Kind of overcomplicated. The D hit was useless. S took way too long to charge up for what it was worth. A key (which I think was mislabeled in the instructions) was the only good one.
-Lots of text just to conclude with "Oh, it's volleyball"
-Would have preferred the voices as you recorded them, rather than all that Flange Wah Phaser stuff.
Remarks:
-Not sure how to beat the final ninja without getting sudden death and then a lightning bolt.
-Might be too complicated for kids.
-Overall good. I stuck it out till the last level, which is not wildly common for me.
-See you in the lounge :P

Paranoia responds:

:O

You're right. It was mislabled :P Fixed now (hopefully). I think everyone's underestimating the intelligence of kids, though :s

Great on a technical end, but a creative emulation

I know you're gonna hear this more than once and almost definitely be frustrated by it, but this is basically Loco Roco. The idea is obviously derived, so a clear credit might have been more fair. That aside, having created this in Flash is very impressive. I was wondering when those renowned scripting skills of your would finally find their way into a finished game. The graphics aren't bad either, although the music and style also seem to borrow from Loco Roco. Overall a good game, but not as unique as the writeup would have lead me to believe. Again, still good.

dELtaluca responds:

Actually, to be perfectly honest, i started interest in soft body engines due to Gish, i started on a game and gave up, and then when experimenting with mixing soft and rigid body physics i came up with this idea, i didn't actually know about LocoRoco till quite some time through the development

Nice original twist on a classic puzzle concept

I was gonna ask if Armor had gotten back to you yet. I see it's been reskinned as a halloween game. At any rate, there's not much I can say that I didn't say in person, so congrats on a fun game and your first sponsorship.
-Aaron

bvela responds:

Thank you once again for showing me the light. :)

Pretty addictive! I see potential.

A fairly original Flash game overall, so I found myself playing it an awful lot. Most of the time when I die a whole bunch in Flash games, I just move along, but this one had hooked me to keep getting better. Each level has a learning curve, and I like that.
Of course, there are some areas to improve. The level design was one place. Which enemies were able to see you at each time could have been more clear cut and obvious. Also would have been nice to see enemies walk around instead of just standing in place and looking left and right. Some better AI would make the game feel much more realistic, too. They were always just getting stuck on walls. Also a number of clipping sorta errors. Bullets, dropped guns, blood splatters going through walls and the like.
Now don't take that big list as meaning that I think the game was damagingly flawed. I wouldn't waste my time writing a big review if I didn't think the author had the potential to take something from it and better his game-making skills. I just think that this is a great idea that could be really fun with some improvements to mechanics and graphics. A forced sequential series of missions following the same story would be neat too. Hope you make a sequel.

BlackFox-of-ITMO responds:

Very fair review. I'll notice your mind.

Dude.

Credit the artist you took this art from or this movie will probably be reported stolen. Less than half of this art is your own.

pimpsterbn responds:

I was the one who designed her so it is acually my art

Not bad, but has some rough points

I was kind of inclined to close the game when I died twice within the first 3 seconds of the game from those instant kill explosions, but I gave it a chance. I'm glad I did, because the game isn't bad. I don't regret playing it, and there's a decent amount of potential here. However, there are some key problems that should be addressed. Firstly, there's a bug where my score and money turned to NaN, so I was able to buy the best upgrade and ship by the second level since there was no limit to my money anymore. That's the big one. Smaller problems include enemies shooting at you from offscreen on the sides. Shouldn't really be allowed to happen. Also, your dark lord with the eyeball should probably speak a little more ominously. "Ooooh, what's this? A resistence?" sounds like something a bratty twelve year old would say, rather than a feared ruler.
Some of the sounds were a little bit annoying, but that's inevitable in a space shooter. Overall, the sound was well chosen and managed.
You should team up with a skilled artist to really bring the cutscenes to life. A scripter shouldn't have a hard time finding one.
An overall scoring of seven may sound harsh, but I don't throw around high scores, so it should be taken as more of a positive than a negative.

sspecter responds:

Strange. That 'NaN' score bug escaped our testing here. Ill check it.

Thanks for your review. Usefull reviews are the most apreciated. :)

Yeah, we're all gonna get a lot of things done tomorrow.

Aaron Worrall @NegativeONE

Age 39, Male

Beep boop

Toronto

Joined on 2/15/03

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