Excellent idea, meh execution.
The idea of different insects warring for control of territory seemed like it could be very exciting. Unfortunately, a lot of bad choices were made. Most of the insects you chose have pincers, stingers, etc. They're killers on their own plane. But instead they shoot missiles and bullets? What? It seems like a partial reskinning of a world war game. That aside, the game is verrry slow to progress. I must have been 10 minutes in and it still wouldn't let me buy even the second building. "Not enough experience" or something like that. Trust me, I've experienced selecting all my guys and clicking in the enemy area enough times. I can handle it. Also, if you didn't really create true pathfinding AI, it would probably have been wise not to include any V-shapes for them to get stuck in. Holding their hand around corners was annoying. Lastly, had to turn my volume completely off because the song seemed to be a 2 second loop of someone striking a hot water tank with a hammer. Extremely annoying. At 1.3 MB, you could have afforded something longer and less excruciating. Alright, so those are my criticisms and hopefully they can be taken constructively. The good things I can say? Again, the idea was a good one. The programming was mostly sound, aside from my aforementioned AI and progression issues. The art was quite good. Very clean and pleasing style. Just work out those kinks and you'll have a great game. Few are ambitious enough to create RTS's in Flash so you get kudos on that.