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NegativeONE

72 Game Reviews

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Excellent idea, meh execution.

The idea of different insects warring for control of territory seemed like it could be very exciting. Unfortunately, a lot of bad choices were made. Most of the insects you chose have pincers, stingers, etc. They're killers on their own plane. But instead they shoot missiles and bullets? What? It seems like a partial reskinning of a world war game. That aside, the game is verrry slow to progress. I must have been 10 minutes in and it still wouldn't let me buy even the second building. "Not enough experience" or something like that. Trust me, I've experienced selecting all my guys and clicking in the enemy area enough times. I can handle it. Also, if you didn't really create true pathfinding AI, it would probably have been wise not to include any V-shapes for them to get stuck in. Holding their hand around corners was annoying. Lastly, had to turn my volume completely off because the song seemed to be a 2 second loop of someone striking a hot water tank with a hammer. Extremely annoying. At 1.3 MB, you could have afforded something longer and less excruciating. Alright, so those are my criticisms and hopefully they can be taken constructively. The good things I can say? Again, the idea was a good one. The programming was mostly sound, aside from my aforementioned AI and progression issues. The art was quite good. Very clean and pleasing style. Just work out those kinks and you'll have a great game. Few are ambitious enough to create RTS's in Flash so you get kudos on that.

fmstudio responds:

Haha.. thank you. This is the corrections that i need for me to grow up.

Well that wasn't too hard.

He must be fairly anxious to get out :P

PsychoGoldfish responds:

totally

Decent

Not a bad game. KInd of just a regular old shooting game with a silly storyline, but kills a few minutes. The author should probably note that the game is neither 3D nor a first person shooter though. You move in two dimensions through stationary 2D backgrounds, and you can see your character. Regardless, not bad.

Hm, pretty cool and odd

Neat game. Reminds me of Divine Intervention in theme, style, and difficulty. It was so easy to die, but on the other hand, you could always learn from it and get a little farther each time. Pretty fresh and simple storyline, with a unique twist on an old character. As far as the content warnings go, I think you can get away with "Adult Themes" since there's no nudity, just a sorta sexualized character.
Anyhow, challenging gameplay, good graphics, pretty good animation, annnd my speakers were turned off so I can't comment on sound. 7/10 overall.

Not bad

Pros:
-the branching 'next opponent' selection is neat, and allows for different replay each time
-not an overdone concept
-decent graphics
-lots of different characters and arenas
-I like games with a visible scope and end
Cons:
-Kind of overcomplicated. The D hit was useless. S took way too long to charge up for what it was worth. A key (which I think was mislabeled in the instructions) was the only good one.
-Lots of text just to conclude with "Oh, it's volleyball"
-Would have preferred the voices as you recorded them, rather than all that Flange Wah Phaser stuff.
Remarks:
-Not sure how to beat the final ninja without getting sudden death and then a lightning bolt.
-Might be too complicated for kids.
-Overall good. I stuck it out till the last level, which is not wildly common for me.
-See you in the lounge :P

Paranoia responds:

:O

You're right. It was mislabled :P Fixed now (hopefully). I think everyone's underestimating the intelligence of kids, though :s

Ah, I was wondering when this would arrive on NG

A good game, all things considered. The only thing that put me off right away is that the in-game graphics seem almost haggard compared to what the menu leads you to suspect. I know that you can put a lot more time into a static image than the animations, but the difference was staggering. Nonetheless it was fun and I love the way that you can piss around with deathmatches to buy better stuff if the current story level is too hard. The bombs were a lot of fun to use, although I found the guns a little overpowered in your own hands and impossible to survive in the enemies'. Particularly when you're fighting a bunch of the pony tailed chicks with uzis. I kinda wish there had been a stronger emphasis on hand-to-hand. My only other complaint is that the game should remember what you had equipped rather than having to re-equip your gun, bomb, sword, etc every time. Other than that, nice enemy variety, lots of weapons, good mechanics. I was surprised by this one and I love a good brawler.

Kind of a broken formula

A stealth game with a time limit? Kill as many incredibly slow-moving birds with your clunky character as possible? I think elements of this game should have been thought through a little longer. Perhaps you could have made the character much faster and given him different tiers of branches and different topography so that you could maneuver behind the birds and get them that way. Then it wouldn't matter if they were slow. That aside, the graphical style of the game was great and the sound was satisfactory. Just have to put in more planning to avoid it looking like a quick sponsorship cash grab.

Another very catchy game

Very fun concept - fresh and original. The graphics were on par and the effects were nice enough. Could have used some music, but no matter what music ends up in a game, people seem to complain about it, so I could understand your choice, heheh. Interested in submitting this one to WiiCade? :)

Great on a technical end, but a creative emulation

I know you're gonna hear this more than once and almost definitely be frustrated by it, but this is basically Loco Roco. The idea is obviously derived, so a clear credit might have been more fair. That aside, having created this in Flash is very impressive. I was wondering when those renowned scripting skills of your would finally find their way into a finished game. The graphics aren't bad either, although the music and style also seem to borrow from Loco Roco. Overall a good game, but not as unique as the writeup would have lead me to believe. Again, still good.

dELtaluca responds:

Actually, to be perfectly honest, i started interest in soft body engines due to Gish, i started on a game and gave up, and then when experimenting with mixing soft and rigid body physics i came up with this idea, i didn't actually know about LocoRoco till quite some time through the development

A nice revision of the original.

Above all, the picture sharing idea is genius. I've started thinking about ways to get my games a little more connected, The gameplay lacks a certain depth, but it doesn't drag you on so long that it becomes tiresome. The game is a well-proportioned serving. The graphics are more polished this time around, and the panning gives it a more intense feeling.
I gave you a ten on sound because my speakers were off and I figured I should give you the benefit of the doubt :P
Is there a Flash 7 version available for WiiCade? ^^

Yeah, we're all gonna get a lot of things done tomorrow.

Aaron Worrall @NegativeONE

Age 39, Male

Beep boop

Toronto

Joined on 2/15/03

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